Tuesday 3 July 2012

... 98.5%

Work in progress  (concrete wall needs some hard shadows and adding rusty layer in green painted metal).













12 comments:

  1. The suspense of release is killing me!!!!
    Also, what does your family and friends think of your fine work?
    Amazing stuff!
    Can't wait! >.<

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  2. Maldo , these textures are still bad :)

    http://h11.abload.de/img/1bljjj.jpg

    http://www.abload.de/img/28mxun.jpg

    chicken

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    Replies
    1. I can't remember if tank have parallax and detail bump in original but I remember I've edited it in the first version of the mod. And streetlamp have detail texture in MaLDoHD 3.0 too.

      First part on Downtown level is very memory intensive so I don't rise the size of those textures. Detail layers must be enough.

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    2. chicken, look at those very old post for tank and street lamp changes (before DX11 patch launch)

      http://maldotex.blogspot.com.es/2011/06/review-of-old-screenshots-4-of-11.html

      http://maldotex.blogspot.com.es/2011/06/review-of-old-screenshots-8-of-11.html

      http://maldotex.blogspot.com.es/2011/06/review-of-old-screenshots-9-of-11.html

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    3. hmm in Editor there are some old textures, ingame it is all OK :)

      chick

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    4. Your shots are with my mod on? There is a major problem then, because I can't see any texture or material from mod in them.

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    5. yes with mod,I see your new roadtexture and somme otherss in Editor

      ch

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    6. No new roadtexture in those screenshots.

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    7. yup something is wrong there..sorry
      but it was working other days :/

      c

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  3. Maldo, this is your final MOD update? Or we well see a 4.0 version... :-) ...

    I remember that you limited the texture amount to 1.5GB to not overload the cards. In 2012 2GB cards are becoming normal. Maybe you could be more agressive in your texture skills... :-)


    COngratulations for your work!

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  4. If all this can be done within 1.5gb textures, that would be amazing! I have a GTX680 and dont want the card to starve.

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